Thursday 27 February 2014

GTA 5 Mock Exam

Media Forms

The use of graphical images immediatley awares the audience that the trailer is about a game and could potentially be based on fictional content. The actions taken by the characters could indicate that they are not that wealthy and therefore they rob moeny to make themselves more well off. This could also indicate that they want to be bigger people than they are at the moment, giving a hope of aspiration. The theory of Vladimir Propp suggests that theyb are being represented as villains however they are still likeable by amn audience and therefore gives the trailer a unique selling point. All the action demonstrated by the characters makes the trailer seem that it is promoting a game of such nature as action and violence and hence rated 18.

Media Representations

War is represented throughout the trailer with the use of weapons and damage that has been inflicted on others. There is constant use of weapons in use, used to steal money from banks as we see money bags and the characters running with them while there is an entorauge of police and army officers. The use of the diegetic sound of sirens can also be used to signify that there is a dillema. The fast paced action in the clips also represents war and action. Buglary is also shown as cars are being broken into and robbed. The constant use of explosions and fire also adds to the emphasis of conflict and war.

Media Institutions

The trailer shows various clips from the games game play in no specific order which makes the viewer interested in the games story line. The trailer uses the idea of Barthes enigma codes as it uses clips that look mysterious and therefore draw the viewer in. The use of uplifting diegetic music is also something that a typical trailer would have as it adds to the emphasis of the clips being shown and sets the mood for the whole trailer. It also shows Todorov's theory of an equilibrium of when a character is living a normal life however a disequilibrium starts when the character starts to do bad things. The use of Medhursts shorthand stereotypes is also used to represent that men are the people who get into troublesome events and dillemas that are very dangerous, this could be used to make the characters look more masculine. 

Media Audiences

This text will appeal to the psychographic groups of mainstreamers as the game is very well known and has been a very successful franchise over the years. The demographic groups of C1, C2, D and E will be interested as they will have more time on their hands in order to play the game. It offers the pleasure of pretending to be a character shown in the clip through a virtual means of entertainment and gaming. The user can interact with other users online therefore demonstrating the use of synergy in the game. The game is rated 18 which therefore also implements that a user should be 18 or over in order to be playing this game due to the content that m ay be seen as innapropriate if played by someone younger.

No comments:

Post a Comment